ERADICATION · Territories

Territories

7 territories catalogued.

Whiskerhold

Use Whiskerhold as the fallback spawn and regroup point. It is spawn-only, so it anchors the team but does not count as a reclaimed objective.

Whiskerhold is the contractor base territory and the starting foothold for the round.

Furward

Taking Furward opens an early forward deployment option and gives the team a shorter route back into the street fight.

Furward is the first reclaimable Furry-held territory after Whiskerhold.

Furrow

In Traditional, Furrow is one step in the territory chain. In Rush, it is the entire match: defenders hold it, Furries try to flip it once.

Furrow is the third flag territory and the single active objective in Rush.

Purridge

Hold Purridge to keep the team from respawning too far behind the front. Losing it can stretch rotations between Furrow and Whisken.

Purridge is a mid-route territory in the full Traditional push.

Whisken

Use Whisken as a staging point before the final two territories. It helps shorten the run back after deaths if the team can keep it uncontested.

Whisken is the fifth flag territory and a late-midpoint forward spawn.

Bloodwhisk Reach

Capture Bloodwhisk Reach to keep pressure near the end of the route. It is a valuable spawn because Whiskspire is the only reclaimable territory beyond it.

Bloodwhisk Reach is the sixth flag territory and one of the last objectives before the final push.

Whiskspire

Take and hold Whiskspire as part of the final checklist for unlocking the boss route in Traditional.

Whiskspire is the seventh flag territory and the last reclaimable point in the route.