ERADICATION · Mechanics

Mechanics

7 mechanics catalogued.

Territory Capture

Stand in a non-spawn-only flag area to build defender capture progress. Furries in the zone contest the flag, pause defender progress, and can drain captured progress when defenders are gone.

Territory capture is the core objective system for flags, ownership, contesting, and territory rewards.

Deployment

Pick owned, uncontested territory to shorten the run back into combat. Losing a flag removes that forward spawn option for defenders, while contested flags temporarily block deployment.

Deployment controls which territories each team can spawn from during the match.

Furry Waves

Expect Furry pressure to scale with lobby size and mode. Furries can guard Furry-held flags, contest captures, and in Rush concentrate around Furrow.

Furry waves control enemy population, respawns, flag guarding, and mode pressure.

Boss Unlock

Capture and hold Furward, Furrow, Purridge, Whisken, Bloodwhisk Reach, and Whiskspire to open the Traditional endgame.

The boss route unlocks in Traditional after all six non-base territories are captured by defenders.

Boss Core

Pressure the core when the boss is regenerating too much or the team needs to reduce sustain before committing damage to the boss.

The boss core is part of the Traditional boss fight and can affect boss sustain while active.

RallyDrop Vehicle Call-In

Use RallyDrop to solve distance, move squads, bring mounted firepower, and recover tempo after losing forward ground.

RallyDrop lets players call in usable vehicles near their position, with access depending on free tier, RallyDrop ownership, and the WWII vehicle pass.

Vehicle Resupply

Drive damaged armed vehicles through resupply when they are still worth saving. It is especially valuable for armor and aircraft that carry limited vehicle ammo.

Vehicle resupply pads refill vehicle weapon ammo and restore vehicle health when a player-operated vehicle touches them.