ERADICATION · Enemies

Enemies

9 enemies catalogued.

Normal Furry

Clear Normal Furries before they stack on a capture point. Individually they are manageable, but groups can contest territory and stall capture progress.

The Normal Furry is the baseline melee threat that fills waves, pushes flags, and punishes isolated players.

Pimple Furry

Drop Pimple Furries away from teammates and capture clusters. The body is still dangerous after the health bar is gone.

The Pimple Furry is a slower, tougher explosive variant that detonates after death.

Watcher Furry

Prioritize Watchers when they break through the front line. Their speed makes them better at reaching players who are reloading or holding a narrow angle.

The Watcher Furry is a faster melee variant with more health than the baseline Furry.

Bloater Furry

Kill Bloaters at range. Letting one die inside the team or on a capture point can turn a clean hold into a wipe.

The Bloater Furry is a heavy explosive enemy with high health and slow movement.

Leader Furry

Focus Leaders with sustained fire. They are not the fastest enemy, but their health lets them hold attention while other Furries close distance.

The Leader Furry is a high-health heavy variant that soaks far more damage than normal wave enemies.

Robot Furry

Do not let Robot Furries sit on top of you. Their attack cadence is faster than the standard melee variants, so spacing matters.

The Robot Furry is a durable melee variant with a very short attack cooldown.

Spitter Furry

Break line of sight or kill Spitters early. They punish players who only watch the immediate melee swarm.

The Spitter Furry is a ranged variant that attacks from distance instead of only relying on melee pressure.

Furry Helper

Clear Helpers before they crowd the boss space or punish players dealing with the core. Their damage is lower than regular melee pressure, but they complicate the fight.

Furry Helpers are small boss-area enemies that pressure the arena and explode when killed.

Furry Boss

Treat the boss as the final team objective. Damage contribution matters, the core can affect sustain, and the fight scales with the number of active fighters.

The Furry Boss is the Traditional endgame enemy unlocked after every reclaimable territory is held by defenders.